A large trojan horse approaches a stone fortress

Troy

CrowdStrike, one of the fastest-growing and most influential cybersecurity companies in the world, makes its Super Bowl debut with the metaphor of a Trojan Horse, waiting eagerly to storm the city of Troy. That is until a modern CrowdStrike expert (aka Charlotte) is called in to survey the risk, and detecting the ploy, quickly sends the horse rolling off a cliff, highlighting how the company pioneered adversary-focused cybersecurity to protect against the most sophisticated attacks and stop breaches.

Effects Simulation
Visual Effects Supervisor
Environments

Working directly with CrowdStrike’s in-house creative team and award-winning director Tarsem Singh, Framestore’s New York-based VFX studio charged ahead to bring the epic spot to life. 

Shooting on location in a desert, the VFX team was tasked with digitally creating a shoreline and ocean that resembled the original city of Troy. Framestore Creative Director and VFX Supervisor Martin Lazaro and a drone team captured imagery of a desert shore which could be used as reference material for digital matte painting (DMP) in post. The team then built an entire fleet of battleships to scatter across the ocean in CG.

Crowdstrike Still
Crowdstrike Still

“It was an extraordinary experience to shoot on location,” said Lazaro, who shepherded CrowdStrike’s vision from pre-production, to on-set photography, through to post production. “The immensity of the set and surroundings were the perfect place to begin building a giant battleground. The production design team did a fantastic job laying the foundation, and combined with VFX magic we were able to create this epic look.”

To achieve the final picture, the VFX team took in-camera shots and began with DMPs of the inner city, castle entrance, battle debris and altered landscape, followed by sky replacements using Flame for a bright blue hue with light clouds to reflect a sizzling hot day. 

Crowdstrike Still
Crowdstrike Still

Additional effects were applied to complete the illusion of Troy’s protective fortress, ravaged by years of war. Fire, smoke and ground destruction were added to every shot. Extensive DMP work was leveraged to achieve this result in combination with CG effects and compositing in Nuke.

Final color grade was completed by colorist Jill Bogdanowicz of Company 3.

Credits

Agency
CrowdStrike
Production
RadicalMedia
Director
Tarsem Singh
VFX
Framestore
Creative Director
Director of Production
Carla Attanasio
Executive Producer
Dan Roberts
Senior Producer
Scott Tinter
Associate Producer
Valia Dudzyana
Head of CG
Christian Nielsen
Head of 2D
Woei Lee
VFX On Set Supervisor
CG Supervisor
Brian Creasey
Mark Casey
Previs
Sean Curran
Camera Tracking
Rebecca Teichner, Sean Dollins
Animators
Edwin Schaap, Marco Marenghi, Taylor Hodgson-Scott
LookDev
Kaho Horiuchi
Lighting
Ariel Loza
Meghan Pangiochi
Rigging
FX
Aidan Merryman
Digital Matte Painters
Nick Hiatt, Pete Pace
Nuke Compositors
Andrew Hardaway, Justin Myrick, Kyle Brown, Samuel Jorgensen
Finishing / Delivery
Amanda Elliott, Amanda Harris, Carlos Adarraga Gomez, Glenn Teel, Luca Pelegatta, Matt Dobrez, Toby Brockhurst
Designer
Yujung Lee
Online Editors
Dustin Indrebo, Jacob Sadowsky, Phillip Calderon
Editorial
Union Editorial
Sound Design
Howdy Sound
Audio
Lime Studios
Color
Company 3
Senior Colorist
Jill Bogdanowicz