An animated woman with silver hair holds out a Heineken Silver can

Heineken Silver

Working with Publicis and headed up by a multi-skilled team including Directors William Bartlett, and Simon Wood and Real-Time Supervisor Taekyu Yang the Framestore team were tasked with creating numerous assets for the pre-launch of the Heineken Silver Beer. This was an original concept for the brand which sees them approach the metaverse in a tongue-in-cheek way with the ironic release of a virtual beer served in their simulated brewery within ‘Decentraland’.

To achieve the vision for such a huge international Heineken campaign, Framestore used a seamless pipeline, utilising mocap and real-time to help direct and create two individual edits. The edits showcased the virtual beer, which was released across all of Heineken’s social platforms. Alongside this they created further custom-built Digital Out-Of-Home (DOOH) versions to be released across social, and additional content to be released across various European DOOH platforms, culminating in the team executing a campaign with an unprecedented number of deliverables.

Environments
Creatures
Characters
Digital Humans
Animated Features
Creature Design/Art Department
Digital Signage
large screen in london with the animation created for heineken silver

“The premise is that Heineken Silver lives in the metaverse so viewers need to believe they’re watching a video game from the first few frames no matter which platform they’re watching it on, before it inevitably transfers into a Heineken spot,” said Simon Wood. “It meant that any derivatives and out of home deliverables including the Piccadilly Lights full-screen experience were all keyed back to the overall narrative that the beer is in the metaverse.” 

Framestore is well known for hyperrealistic, lifelike CG but this was intentionally designed to do the opposite and be stylised, light-hearted and ultimately fun,” added Taekyu Yang. “This posed an interesting challenge for us which we could approach by harnessing the Unreal Engine and Marketplace, giving us the capability, capacity and technology to create something really appealing.”

Framestore’s vast experience in Unreal Engine and Video Games production came into play for the stylised game brief, the team used Unreal Engine as their driving piece of software, with all spots executed using mocap, Unreal and some Nuke and Flame compositing. This allowed a fluid, quick turnaround which worked perfectly for the game style spots. Having direct access to in-house facilities enabled the team to offer the best in mocap and live production, providing a full-service offering.

“The client wanted a video game aesthetic, so using Unreal was the immediate route to market for us especially due to the target audience, production speed, and its potential for more interactive communication, including live sessions with the clients, and more intuitive collaboration across the creative teams,” said Taekyu Yang. “Simon Wood’s extensive video game experience, and history of working with the Immersive Team meant we knew we could create something that stands out visually.”  

“We decided to use mocap as the base animation, mainly due to timing constraints, but also because of the ability to see the animation directly on the CG characters so quickly in Unreal,” added Simon Wood. “The shoot was meticulously planned out with a previs for every single shot, that was then used on the mocap shoot, held at Framestore.”

“Having the client on these live sessions was amazing because you do not get this real-time feedback in a traditional pipeline,” added Simon Wood. “Being able to move assets and cameras in real-time while having the animation running gave everyone a huge amount of flexibility to get it looking how we wanted it to.”

animated person holding up a can of heineken beer with the text 'heineken silver extra fresh for real'

Once approved Framestore’s animators worked in Maya to clean up the mocap animation and add facial expressions bringing each character to life. Rendering was executed in Unreal. 

Framestore also created launch content, featuring the virtual can in a glossy tech style product launch, across all social platforms, and within their metaverse Decentraland press launch. Heineken sent out VIP invitations to the Decentraland Brewery to press and collaborators for the grand opening, where visitors viewed a presentation launch of the Heineken virtual beer held by one of the Heineken avatars, with Framestore’s launch content being played behind them on the projected screen.

Heineken also launched the “real life” Heineken Silver Beer, as part of phase two of their campaign. To tie the two worlds together, Publicis asked Framestore to create a multiple of deliverables to be used across Heineken’s social platforms, DOOH and OOH platforms. 

“Using avatars already created for the socials, we were briefed to have the avatars break through a 4th wall where the Heineken virtual can and CG avatar turn into a “real life” Heineken Silver can and arm,” said William Bartlett. “Similarly to phase one, we held a mocap shoot at the Framestore studios to drive the base animation used across all of the versions that we were creating.”

animated characters holding up a couple of cans of heineken beer

heineken silver text logo

Once approved Framestore’s animators worked in Maya to clean up the mocap animation and add facial expressions bringing each character to life. Rendering was executed in Unreal. 

Framestore also created launch content, featuring the virtual can in a glossy tech style product launch, across all social platforms, and within their metaverse Decentraland press launch. Heineken sent out VIP invitations to the Decentraland Brewery to press and collaborators for the grand opening, where visitors viewed a presentation launch of the Heineken virtual beer held by one of the Heineken avatars, with Framestore’s launch content being played behind them on the projected screen.

Heineken also launched the “real life” Heineken Silver Beer, as part of phase two of their campaign. To tie the two worlds together, Publicis asked Framestore to create a multiple of deliverables to be used across Heineken’s social platforms, DOOH and OOH platforms. 

“Using avatars already created for the socials, we were briefed to have the avatars break through a 4th wall where the Heineken virtual can and CG avatar turn into a “real life” Heineken Silver can and arm,” said William Bartlett. “Similarly to phase one, we held a mocap shoot at the Framestore studios to drive the base animation used across all of the versions that we were creating.”

two animated characters in the desert in front of cacti and heineken branded hot air balloons. they are holding up heineken beer cans as if they are about to drink them

Credits

Brand
HEINEKEN
Sr. Director Global Heineken® Brand
Bram Westenbrink
Heineken® Global Communication Director
Daniela Iebba
Heineken® Global Communications Manager
Brogan Simpson
Heineken® Global Director Strategy & Innovation
Floris Cobelens
Heineken® Global Digital Director
Rob van Griensven
Heineken® Global Digital Manager
Laurens Griep
Heineken® Global PR Lead
Jonathan O’Lone
Heineken® Senior Global Media Manager
Natacha Volpini
Agency
PUBLICIS ITALY/LE PUB
Global Chief Creative Officer Publicis WW
Bruno Bertelli
Chief Creative Officer
Cristiana Boccassini
Chief Creative Officer
Mihnea Gheorghiu
Global Executive Creative Director
Andrey Tyukavkin
Global Creative Director
Eoin Sherry
Associate Creative Director
Daniela De Seta
Associate Creative Director
Alessandro Agnellini
Creative Director
Jonay Sosa
Senior Art Director
Maria Carrillo
Innovation & Experience Director
Francois Rousseau
Global Chief Strategy Officer
Bela Ziemann
Chief Strategy & Innovation Officer
Charles Laporte Aust
Strategy Director
Monica Radulescu
Senior Experience Strategist
Melike Akyar
Global Strategy Director
Daniel Vargas Gomez
Global Ethnography Manager
Mina Baginova
Global Data Strategist
Ilko Petkov
Data Detective
Donnchadh O'Sullivan
Chief Creation Officer
Francesca Zazzera
Head TV Production Heineken Global
Mariella Maiorano
Producer Avatars and DOOH
Sabrina Sanfratello
Digital Producer
Matilde Bonanni
Le Pub Ams GM
Eleni Charakleia
Global Client Service Director
Paola Natellis
Group Account Director
Madalina Marica
Account Director
Gonzalo Gutierrez
Account Executive
Tinatin Prangishvili
Digital Project Manager
Christopher Handsley
Director
William Bartlett, Framestore Pictures
Creative Director
Simon Wood
VFX Producer
Alexia Paterson
Real-Time Producer
James Yeo
Production Coordinators
Vicky Padgin and Ola Staszynska
Production Assistant
Charlene Faure-Berichi
VFX: Framestore
Title: Heineken Silver
Real-Time Supervisor
Real-Time Artist
Dermott Burns
Global Real-Time Director
Karl Woolley
Technical Artist
Fabrizio Bergamo
Technical Artist
Will Arterton
Technical Artist
Juriaan Van Vali
Technical Animator
Kamila Bianchi Whitbread
Paint and Roto
Basim Kadhim
Tracking
Paul Amiras
Rigging Supervisor
Brad Noble
Rigger
Nathan Clark
Modeller
Florence Green
Modeller
Aaron Hunwick
Anim Supervisor
Brad Silby
Animator
Robbie Brown
Animator
Nathan Thompson
Animator
Jayant Kumar
Comp Supervisor
Suzanne Jandu
Comp Artist
Daniel Ravanelli
Comp Artist
Daniel Manning
Comp Artist
Julia Caram
Comp Artist
Lionel Heath
Comp Artist
Emily Govinden
Designers
David Lochhead & Jessica Gaynor
Flame Operators
Luigi Russo, Paul O’Brien, Andrew Salter
Grade
Steffan Perry at Company 3
Executive Producer
Anna Kennedy
MoCap Producer
Noah Enhus
Mocap Lead
Richard Graham
Mocap TD
Jack Elworthy
Mocap TD
Anthony Alcanar
Mocap TD
Shreeharsh Baburajan
Directors Asst
Romena Vasanth
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