Concept art from World War Z showing a huge brawl underneath a part demolished bridge

World War Z: Art Department

World War Z brought with it a new kind of zombie, one born in the depths of Framestore's Art Department long before being let loose on the world. The department also helped imagine many of the movie's key scenes, such as the Jerusalem Gate takeover, years before production even started, and it is apparent from the final shots just how much production and post production were influenced by Framestore's designs.

Concept Design
Creature Design/Art Department
Visual Effects Supervisor
close up of a zombie with a shattered shoulder with three gun shots

side view of a zombie groaning with its arms behind its back

We knew it would be hard to redesign a zombie, so we didn't. Instead we designed the mass of zombies: the way they moved, the way they flocked and flowed, the way they ran, made towers out of their bodies; we even talked about the way they bit.
Kevin Jenkins
Art Director and Lead Concept Artist
aerial view of thousands of zombies climbing a barbed wire wall

aerial view of helicopters firing at thousands of zombies that are on the roofs of buildings

As we release concept art, you can see the influence we had on the script and the design of the set pieces. We'd like to thank Marc Forster, Andy Jones, and all those who supported us and our ideas on this movie.
Kevin Jenkins
Art Director and Lead Concept Artist
animation model of hundreds of zombies climbing up a tower and attacking a helicopter

front view of two zombies hanging off a helicopter as a soldier points a gun at one and a soldier from inside is firing to the ground. there are two other helicopters flying nearby and there are thousands of zombies on the roof of buildings below

perspective from inside of a fire escape balcony full of zombies