A kid lead on a bag in a green field

Starlink: Battle for Atlas

Framestore tapped into the gaming world in new work for Ubisoft’s latest release, Starlink: Battle for Atlas. The cinematic and VFX-heavy trailer, directed by Dan DiFelice and produced by Wanda France for BBDO Paris, gave Framestore the chance to exercise its aptitude for vast space environments, spaceships, dystopian landscapes and more, bringing elements of the highly anticipated game to a naturalistic, real-world setting.

Animation
Environments
Visual Effects Supervisor
aerial close up shot of a child looking into the distance while laying down

close up of a child's face
close up of a face

The film opens on a small boy in the depths of a forest, daydreaming of a future in space. Shot in Prague, DoP Steve Annis captured the natural beauty of the landscape, before the narrative takes an intergalactic turn to a fully CG supercell storm and arid planetscape, viewed from the cockpit of our hero’s spaceship, the Zenith.

a desert terrain full of large animal skeletons and remains

Framestore drew on multiple disciplines in-house to fully previs the extensive space sequence, developing the look of the hero Zenith asset to feed directly into production design’s true-to-size build, which would ensure seamless inside-outside action. The spaceship’s movements in battle were choreographed on a full motion base gimbal, with a 360° interactive lighting skypanel set-up adding further veracity to the shots.

animated planet in space as a spaceship floats by next to it

The landscapes of Utah provided backplates for the planet sequence, shot with a drone and augmented to include a full alien civilisation, atmospherics, debris and a handful of creatures. Back in orbit, Framestore had fun with the chase, leaning into a pedigree learned from recent space epics of film and advertising. In the grade, Simon Bourne used subtle colour to distinguish the worlds: from the dream-like depths of the forest to a subtle, soft sci-fi feel on the planet’s surface, before the strong contrasts of outer space.

animated extra terrestrial planet. there is a spaceship near a canyon and five spaceships flying in the backgrond

Credits

Brand
Ubisoft
Creative
Clément Dantzer, Quentin Kientz
Director
Dan DiFelice
Executive Producer
Perrine Schwartz
VFX
Framestore
Coordinator
Dawn Pearson
Lead FX
Hernan Llano, Martin Aufinger
Agency
BBDO Paris
Agency Producer
Julien Sanson, Cecile Caussat
DOP
Steven Annis
Producer
Yannick Lebot
Senior Producer
Christopher Gray
VFX Supervisor
Leonardo Costa, Tim Jenkinson
Asset Lead
Joel Best
Creative Director
Stephane Santana, Benjamin Dessagne
Production Company
Wanda France
Editor
Jamie Foord
Post Producer
Vanessa Koscianski
Line Producer
Alexia Paterson
Lead Animator
Alex Jeremy
Lead FX
Hernan Llano, Martin Aufinger
Rigging
Ewa Zych, Andrew Butler, James Thompson
VFX Editor
Richard Gao
Creative Director
Ben Cronin
Agency
BBDO Paris
Agency Producer
Julien Sanson, Cecile Caussat
DOP
Steven Annis
Producer
Yannick Lebot
Senior Producer
Christopher Gray
VFX Supervisor
Leonardo Costa, Tim Jenkinson
Asset Lead
Joel Best
2D Artists
Matthew Thomas, Christian Baker, Tri Do, Kane Herd, Reece McFarlane, George Roper, Thomas Greenhalgh
Matchmove
Anibrain
Colourist
Simon Bourne
Creative Director
Stephane Santana, Benjamin Dessagne
Production Company
Wanda France
Editor
Jamie Foord
Post Producer
Vanessa Koscianski
Line Producer
Alexia Paterson
Lead Animator
Alex Jeremy
CG Artists
Teo Barrault, Kleisi Begaj, Ahmed Gharraph, Joseph Henson, Chrystia Siolkowsky, Andrea Biferi, Tom Martin-Davies, Luke Starkie, Antoine Pion, David Cattermole, Jed Fisher, Steve Townrow, Prajakta Nandlaskar
Matte Painting
Dave Early, Lee Matthews, Ingo Putze
Senior Colour Producer
Chris Anthony
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