game of thrones text

Defend The Wall

Join the Black brotherhood and defend Castle Black from incoming siege through an immersive Virtual Reality experience. Inspired by the HBO hit series Game of Thrones, Framestore VR Studio developed the Defend the Wall experience for an interactive installation to let fans test their mettle against an oncoming attack.

Animation
XR
Realtime
fans queuing

Building off of the Game of Thrones 'Ascend the Wall' experience that transported fans to Westeros for the first time in 2014, Framestore brought Castle Black to Astor Place in an even more action-packed experience.Using the HTC Vive and Unreal Engine, fans were plunged into the heart of the action to train for battle by defending The Wall at Castle Black. Armed with a bow, arrows, and a sturdy metal shield, fans honed their skills before facing an epic boulder onslaught.

fans queuing
animated castle black

We used the existing Castle Black Courtyard from the 'Ascend the Wall VR Experience', upgraded the assets to run in the Unreal Engine, improving the look and overall quality. Then, we added brand new assets for the user to pick up, shoot, and interact with. The result was an extremely fun and addictive game that exhilarated fans across America. 

animated castle black courtyard

animated castle black courtyard

Interactive and Challenging

Similar to the original Game of Thrones Ascend the Wall experience, timing was everything. With lines over an hour long, we had to make sure each fan walked away having had a complete and fulfilling VR experience in only two minutes. In order to create this experience in five weeks, we brought together the best VFX artists, game engine developers, and game designers to make something fans would love. 

We developed this experience on the HTC Vive. This not only gives the user a full 360 view of their environment, but it also allows an unprecedented level of interaction. The Vive allows for a full room scale experience giving the user the highest level of immersion. 

person wearing VR headset and holding VR controllers in an archery position

Credits

Creative Director
Producer
Meg Miller
Game Designer
Jesse Johansen
Developer
Bill Davey
CG Lead
Georgios Cherouvim
Technical Artist
Bryan Brown
CG Artist
Andrew Trout
CG Artist
Joe Szokoli
CG Artist
Jamie Klein
FX Artist
Mohamed Echkouna
Animator
Jon Burke
Rigger
Minji Sohn
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