Ascend the Wall VR Experience
Framestore worked with Relevent and HBO to create an immersive virtual reality experience that placed audiences within the world of blockbuster TV show Game of Thrones. The result exemplified a new method of storytelling, and demonstrated to the industry how a narrative experience could be delivered in a new and unprecedented way.
The Kit
Utilising Oculus Rift VR headsets, the Unity game engine, Oscar-winning VFX pipelines, wind machines, real elevators and rumble packs to great effect, Framestore was able to transport audiences into the world of Game of Thrones. Starting in the elevator in Castle Black, fans ascend the series' famous Wall - all 700ft of it. At the top, they are able to walk the Wall and catch a view of 'The North'. But of course, as with all good stories, there's a huge twist...
The Build
Built entirely in a realtime game engine for pure 360° immersion and interactivity, Framestore's VR Studio team once again used Unity to create the experience, and used true top VFX talent to recreate photo-real environments, characters and elements from the show. The ability to get near photoreal CGI within game engines continues to motivate Framestore's artists to push the boundaries of their creative work, in the firm belief that they have barely scratched the surface of non-linear storytelling.
Press
Walk the 'Game of Thrones' 700-Foot-High Wall With Oculus Rift Headsets at SXSW - Advertising Age
Game Of Thrones gets VR treatment - BBC Click
SXSW: Demo of 'Game of Thrones' on Oculus Rift wows virtual reality fans - CNN
HBO gives 'Game of Thrones' fans a peek into the future of storytelling - Digiday
Interactive exhibit puts fans into Game of Thrones world - USA Today
SXSW: Oculus Rift Brings 'Game of Thrones' to Life - The Hollywood Reporter
HBO pushes the boundaries of virtual reality to sell you Game of Thrones - Engadget
'Game of Thrones' and the Oculus Rift took me from Austin to Westeros - The Verge