Characters
It starts with a sketch
Before the CGI department begins any 3D modelling process, Framestore artists get to work on developing a subject’s personality and physique through illustration. This is where the magic begins.
We imagine the unimaginable
Not all characters have real-life reference points - often the subjects are still figments of an individual’s extraordinary imagination. Framestore’s in-house Art Department was the first port of call for the concepts behind Fantastic Beasts and Where To Find Them - an integral introduction that would inspire a year of creature exploration between its artists and renowned production designer, Stuart Craig.
The Invisible Art
Our artists explore the art of animation and how we breathe life into creatures & characters at Framestore.
Performance
At the heart of every project lies performance. From observations of natural behaviour through to nuanced dramatic delivery, oratorical fireworks through to the belly laughs of physical comedy: Framestore's understanding of performance runs deep.
Always in style
Framestore is world famous for its photoreal characters, however, no single style of design or animation is beyond our capabilities. Spanning full CGI to traditional cell animation, Framestore's artists work across a broad range of mediums, across all facets of design.