Paul Mescal in Gladiator 2, kneeling in a coliseum.

Gladiator II

Du légendaire réalisateur Ridley Scott, Gladiator II poursuit la saga épique du pouvoir, de l'intrigue et de la vengeance dans la Rome antique. Des années après avoir assisté à la mort du héros vénéré Maximus aux mains de son oncle, Lucius (Paul Mescal) est forcé d'entrer dans le Colisée après que sa maison a été conquise par les empereurs tyranniques qui dirigent maintenant Rome d'une main de fer. La rage au cœur et l'avenir de l'Empire en jeu, Lucius doit se tourner vers son passé pour trouver la force et l'honneur de rendre la gloire de Rome à son peuple.

Gladiator II sortira en salles le 22 novembre 2024.

Visual Effects Supervisor
Post-Visualisation
Creatures
Environments

Led by VFX Supervisor Christian Kaestner and VFX Producer Jeanne-Elise Prevost, our talented artists brought Scott’s ambitious vision to life, delivering 136 epic shots. The postvis, expertly handled by our FPS team led by Visualization Supervisor Darrin Hofmeyr, was instrumental in shaping these gladiatorial sequences.

From the chaos of a bloodied baboon frenzy, to a fierce duel with a rhino, and the hauntingly stylized River Styx environment, every scene was crafted by our artists with meticulous attention to detail. By combining cutting-edge VFX with Ridley Scott’s visionary storytelling, we helped turn ambitious concepts into true entertainment.

Denzel Washington in Gladiator 2, sitting on a throne

Carnivorous baboons

One of the standout gladiatorial scenes features a battle against twelve CG baboons with the dominant one with alopecia. The team’s main challenge was to create the alopecian baboon with meticulous detail, closely referencing real nature photography provided by Ridley Scott while giving the creature some personality traits to fight against Lucius.

Gladiator_II_Baboon_Fight

"The level of detail we achieved with the alopecia baboon was extraordinary," says VFX Supervisor Christian Kaestner. "It wasn’t just about matching the reference—it was about bringing every shot to life. From scars and enhanced muscle definition to a bloody mouth and dynamic interactions, every element contributed to making the character feel alive. It’s rare to see this level of collaboration across departments—modeling, grooming, texturing—all working cohesively to make it happen."

The Stats Behind Making the Baboons

  • 5 months of intensive grooming work
  • 1,413,020 hairs meticulously crafted
  • 957 fur operators to create the look
  • 11,292,669 control vertices 
  • 56,632 particles 

The ramming rhino

A combination of practical props and CGI were used to create the fight scene with the rhino. On set, a practical rig on wheels was used to represent the rhino, and then completely created in full CG by our team.

Gladiator2_CG_Rhino_2

‘The real challenge was making the CG rhino move naturally while keeping the saddle and rider from the practical rig. We had to combine three different workflows, sometimes overlaying the plate with CG or going fully digital, to make sure it felt like a cohesive and believable scene." says Kaestner. 

Throughout these sequences, the team made extensive use of industry-standard tools like Houdini for simulations and Carbon for cloth dynamics, while leveraging Framestore’s property technologies like a FAT system for muscle simulations.

GladiatorII_Rhino2_Case_Study

Press

Advances in CGI means Gladiator 2 can achieve what was too risky in the 2000 original, which is why we're getting 12 baboons, a "real rhino", and a "massive water battle with sharks" - Gamesradar

Gladiator II: Christian Kaestner (VFX Supervisor) & Kyle Dunlevy (Animation Supervisor) – Framestore - The Art of VFX

Credits

Superviseur VFX
Superviseur Visualisation
Darrin Hofmeyr
Productrice VFX
Jeanne-Elise Prevost