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Ghost in the Shell
Innovation, invention, looking to the future: these are themes synonymous with Framestore, which made working on Rupert Sander’s Ghost in the Shell all the more rewarding. Based on the internationally acclaimed sci-fi series the film is centred around the Major (Scarlett Johansson), a one-of-a-kind human cyborg hybrid. In a scene inspired by the original anime, Framestore worked on a complicated sequence of the film which see the Major engaged in an underwater meditation session, in a scene that is almost completely CG.
Our underwater sequence on Ghost in The Shell was a true homage to the 1995 classic anime and it was an honour to be involved in such a cool property.
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Using references of the physical shoot of Johansson in a water tank, a team from Framestore’s Montréal facility, led by VFX Supervisor Ivan Moran, kept the dry greenscreen closeup of Johansson, and built a high spec digi-double body and CG environment around her. Says Moran: ‘We integrated Scarlett’s face to our digi-double, matching her musculature and facial micro movements so we could simulate her underwater hair, which was animated with a gentle current.’
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The look of the scene was developed in collaboration with the Framestore Art Department to create a firm visual template around the exposure, underwater lens effects and general colour palette for the rest of the shots.
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Being underwater during the night meant that the environment would be too dark to see much at all, so the team had to be creative; introducing moonlight reaching into the far depths and a flurry of refractive, bioluminescent jellyfish which had to look impressive but not threatening. To create an interesting and dynamic environment, effects artists simulated trailing appendages, bubbles, flotsam and a forest of kelp. Compositors then layered the scene in Deep Compositing with refractions and glows, being careful to downplay bubbles around the Major to emphasize her robotic nature.
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In 10 weeks and almost in parallel (around Christmas too just to make it that much harder) a small super talented team asset built, tracked, roto'd, modelled, rigged, lookdev-ed, animated, CFX'd, lit, rendered and comped a truly memorable sequence for the movie. Congratulations all!