3D New York is aimed at professionals and students working in 3D
septembre 23, 2026
New York

3D New York

A black and white photo of Brian Solomon
1 Speaker

3D New York is aimed at professionals and students working in 3D from New York's architectural, advertising, visual effects, gaming, animation, XR, and interactive industries. At this bi-monthly gathering, hear from industry leaders, network, and discuss ideas, jobs, tech, and projects.

Presentations are focused on the artistic, creative, and new technology processes within the community including DCC software (3DS Max, Blender, Maya), plus all game engines and other industry tools.

Joining Framestore at this event will be a Forward Deployed Creative from FLORA Studio, a fashion focused generative AI/creative toolset and an ArchViz Artist and Eric Zhao from Silver Media Factory, showcasing his work in generative AI surrealist film and architectural visualization. 

Brian Solomon, Creative Technology Director at Framestore will share the full breadth of his work over his career and explain his progression to Framestore and what his workflow looks like day to day.

 

A black and white photo of Brian Solomon
Brian Solomon
Creative Technology Director
Learn More

MEET THE SPEAKER

Brian Solomon | Creative Technology Director 

Brian started his career in film and has since drawn on that experience to explore how iconic film IP can be reimagined and brought to life through immersive experiences and new forms of entertainment. His work lives where story and technology run into each other: creative systems, applications, and real-world experiences.

Today he's a Creative Technology Director at Framestore leading a team of artists, engineers, and technologists developing AI and real-time approaches to how audiences interact with some of the world's most recognizable fictional characters. With his team, he brings those characters to life and builds real-world experiences around them. 

Prior to Framestore, Brian was Creative Director of Real-time for Sphere's Exosphere, where he directed its launch and built tools and workflows that brought the exterior online. Before that, he founded the XR team at Meow Wolf, the globally renowned experiential production studio, introducing its artists, architects, and technologists to what digital layers of story and real-time experiences could provide. Along the way he's worked with startups and entertainment brands across advertising, immersive art, live ARGs, and interactive work that doesn't sit neatly in one platform or genre.

Across all of it, Brian is most interested in what storytelling can become as the tools around it change. What drives him is the moment an audience interacts with a new idea or feels something they haven't felt before, and the work of building teams that can make that moment real.